LimitedSSR
max
LV.200/200Eve
Burst III
Power20308

Status

HP
583734
ATK
25554
DEF
4164
Squad7th Airborne Squad

Overload Suggestions

This is a generic suggestion based on weapon type only.

  • 0-4x ATK
  • 0-4x Element Damage Dealt
  • 0-2x Max Ammunition Capacity

Harmony Cube

This is a generic suggestion based on weapon type only.

Skill

Skill 1Impact-Type Exospine10
Passive

Impact-Type Exospine

■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 60% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 240% of final ATK as damage.
Attacks sequentially for 3 time(s).

■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 10% for 10 sec.
Skill 2Eagle Eye-Type Exospine10
Passive

Eagle Eye-Type Exospine

■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of caster's ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.

■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).
Burst SkillCounter Chain10
Active40.0sIII

Counter Chain

■ Affects random enemy.
Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 10 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.