

LV.200/200Rapi: Red Hood

Power19564
Status
- HP
- 583734
- ATK
- 25554
- DEF
- 3539
SquadCounters
Overload Suggestions
- 4x Element Damage Dealt
- 4x ATK
- 2-4x Max Ammunition Capacity
Harmony Cube
Skill
Skill 1
10

Passive
Battlefield Assessment
■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding effect.
Affects self if there are no Burst Stage 1 allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 95.04% for 10 sec.
Damage to interruption Parts ▲ 48% for 10 sec.
Effects differ according to squad formation. Activates only the corresponding effect.
Affects self if there are no Burst Stage 1 allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 95.04% for 10 sec.
Damage to interruption Parts ▲ 48% for 10 sec.
Skill 2
10

Passive
Attachable Projectiles
■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 150.72% continuously.
Projectiles explosion damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 88.11% of final ATK as damage.
Projectile explosion damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 150.72% continuously.
Projectiles explosion damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 88.11% of final ATK as damage.
Projectile explosion damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
Burst Skill
10

Active40.0s

Power of Inheritance
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile attachment damage ▲ 421.2% for 10 sec.
Skill 2: attachable projectiles trigger count condition ▼ 60 times for 10 sec.
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile attachment damage ▲ 421.2% for 10 sec.
Skill 2: attachable projectiles trigger count condition ▼ 60 times for 10 sec.