

LV.200/200Snow White: Heavy Arms

Power19579
Status
- HP
- 583734
- ATK
- 25554
- DEF
- 3552
SquadGoddess
Overload Suggestions

This is a generic suggestion based on weapon type only.
- 0-4x ATK
- 0-4x Element Damage Dealt
- 0-2x Max Ammunition Capacity
- 0-2x Charge Speed
Harmony Cube

This is a generic suggestion based on weapon type only.
Skill
Skill 1
10
10Passive
Seven Dwarves V + VI
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not in Lock-On status.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On targets: 5
Removal condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 42.24% continuously.
Max ammo loaded by Auto Fire Ready: 5
Removal condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in Lock-On status.
Damage Taken ▲ 4.2% for 4 sec.
■ Activates when attacking with Full Charge.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 41.9% of final ATK as damage. Affects all enemies.
Effect 2: Deals 105.59% of final ATK as damage.
Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when attacking with Full Charge while in Seven Dwarves Fully Active status. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On targets: 5
Removal condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 42.24% continuously.
Max ammo loaded by Auto Fire Ready: 5
Removal condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in Lock-On status.
Damage Taken ▲ 4.2% for 4 sec.
■ Activates when attacking with Full Charge.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 41.9% of final ATK as damage. Affects all enemies.
Effect 2: Deals 105.59% of final ATK as damage.
Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when attacking with Full Charge while in Seven Dwarves Fully Active status. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
Skill 2
10
10Passive
Shades of White
■ Activates at the start of the battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 46.84% for 5 sec.
Damage to Parts ▲ 62.64% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 73.92% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge damage ▲ 528% for 1 round(s).
Sequential attack damage ▲ 158.4% for 1 round(s).
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 46.84% for 5 sec.
Damage to Parts ▲ 62.64% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 73.92% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge damage ▲ 528% for 1 round(s).
Sequential attack damage ▲ 158.4% for 1 round(s).
Burst Skill
10
10Active40.0s

Seven Dwarves Fully Active
■ Affects self.
Attack damage ▲ 84.48% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Removal condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 41.9% of final ATK as damage.
Attack damage ▲ 84.48% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Removal condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 41.9% of final ATK as damage.